Summary: 

White Bear provides high-quality games to both advertisers and advertising agencies. This is a unique chance to promote your brand, product, and/or idea on-line in a powerful manner through viral marketing. Our attractive and effective ad-games can directly contribute to your general result. In addition, by measuring statistics, we can provide insight in the behaviour of the gamers, and optimize the use of the ad-games.

Are you facing any problems while trying to reach your customers directly?

Do you have the feeling your commercial message remains unnoticed between all the other advertisements? If you answered yes to both of these questions, try using crossover marketing games! While playing on-line ad-based games, potential customers are voluntary exposed to the advertisements of a certain brand, product, or service in a pleasant environment. In contrast with TV commercials that most of the time last more than 30 seconds and frustrate the consumer, it is common for the players of ad-games to be exposed to the message of a certain brand or product for more than 10 minutes, also the message is transmitted in a pleasant environment.

White Bear is a well known organization in the gaming market. With a close team of professionals we help organizations, both nationally and internationally, with the effective use of online games.

One of our biggest successes includes the creation of the game ‘Moorhuhn'. With 75  million downloads, and 5.0 million hits on Google, White Bear is a classic example of how effective a online, viral marketing game can be.

We are reacting to the growing need for online ‘entertainment' and 90sec games' by producing ad-games, casual games, and portals. We learned from experience that in every industry, for both small and big companies, the use of ad-games can positively affect the image of a brand, product or service, provided that these games are used at the right moment, and in the right context.

In the contemporary society, where most people are living a busy and stressful life, there is more need for moments to let of steam, have a moment to rest, or just have a ‘fun experience'. Looking at the future, the demand for online games is bound to increase with huge numbers.

Micha